Tuesday, 13 February 2018

Indie Game: The Movie

Indie Game: The Movie
Cedric Pulmano

1. Individual games are much more simple, usually pixelated art, while games with many people working on it have better and more complex art styles. They can be 3D, but they can also take the very simple pixelated approach if it fits well with the game. Most indie games are also platform games, like Braid, Fez, and Super Meat Boy, but they have their own special take on the platform genre. Huge budget games have more freedom, and can do almost any type of game, due to the support of many more people. Complex multiplayer shooter games like Call of Duty, which was made in 2010, near the release of other indie games, is a lot more complex in terms of the concept, visuals, and gameplay. This does not mean that the other indie games sucked, but huge budget games have more freedom to do more. Big games can try to please more people compared to indie games.

2. One difficulty is how long games can take. Sometimes developers have to take years off their life over one game, and have to be heavily committed to it. Due to this, developers have no source of income, cannot socialise, cannot take vacations, have fun doing anything else, and can even develop mental depression due to how much effort must be put in. Interest from the audience can be lost because of the long time it takes for games to be put out and distributed as well, and hate can produce. Failure is a fear too, for if people truly do not like it, and sales do not do well, most of a programmer's work life is deemed near worthless.

3. I would like the freedom, and control over everything on my game. There would be no disputes, since I can make all the calls. However, since I would have to do everything myself, it could really be a struggle. I do not work well with stress, so making the game would probably not be enjoyable. Working with others can often be a good thing, getting insight from other professional developers, so it really matters on who I work with. If we share a similar vision, we can agree on most things, but if we constantly conflict, then many problems can spawn.

4. Try not to stress so much on making games. I understand that so much can be at stake, including livelihood and satisfaction, but the more a developer stresses, the worse their performance is. Try to be happy with making games, and if you know it will take forever, try releasing a demo, to get people still hyped for the game, and some satisfaction can be created out of it. Do not listen to harsh criticism too, for usually they do not get how much effort is needed, or see the vision you see. Listen to yourself, for if you follow your vision, and not others, it will not be a mix of jumbled ideas trying to please different people in different ways.

5. The best parts of releasing a game is how much positivity can result from this. The fact that something a developer has worked so hard on, has made people enjoy the game really sends a good reward, for they usually know the feeling of loving a game so much. If the game makes a good amount of money, it rewards the game developer for all their hard work as well. If people understand the message trying to be conveyed, it really makes game developers happy, for usually their game is a representation of themselves, and if they understand the game, they understand the developers. Players finding a secret "Easter Egg", is rewarding to both the creator and player, for its like a special secret they only know and share.

1 comment:

Final Project - Complete!

Final Project - Complete! Cedric Pulmano https://drive.google.com/open?id=1b04c0ZpBdCjS6BAU8aA_ET3v_I8ZeADH https://drive.google.co...